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AI Insights · Timothy · April 2022

Top 5 Gacha Games Performance in South America - Q1 2022

An overview of the performance of the top five Gacha games on a unified platform in South America during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Gacha Games Performance in South America - Q1 2022

During the first quarter of 2022, the top five Gacha games on a unified platform in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.

Genshin Impact: Natlan Launch saw a robust start with weekly downloads peaking at around 142K in early January but gradually declining to approximately 64K by the end of March. Revenue-wise, it experienced significant fluctuations, reaching a high of approximately $293K in early January and then seeing a notable spike to around $240K in the last week of March. The weekly active users for the game started strong at over 655K, peaking at around 710K in late January but eventually dropping to approximately 596K by the end of the quarter.

MIR4 experienced a gradual decline in weekly downloads, starting at about 28K in late December and falling to around 8K by the end of March. Revenue for MIR4 remained relatively stable with some fluctuations, peaking at around $195K at the end of January. The game’s weekly active users also saw a downward trend, starting from approximately 240K and ending at about 171K.

Rise of Kingdoms had an impressive peak in weekly downloads, reaching around 321K in mid-January before gradually declining to approximately 35K by the end of March. The revenue for the game showed consistent performance, peaking at around $157K at the end of January. The weekly active users saw a significant rise, peaking at over 1.2M in late January, but then declined to around 758K by the end of the quarter.

eFootball™ 2024 maintained a fairly stable trend in weekly downloads, starting at about 169K in late December and slightly increasing to approximately 137K by the end of March. Revenue for the game peaked at around $147K in the last week of March. Its weekly active users remained robust, starting at over 6.6M and peaking at around 6.4M by the end of March.

8 Ball Pool™ saw a consistent performance in weekly downloads, starting at around 500K in late December and maintaining around 330K by the end of March. The revenue for the game showed a steady trend, peaking at around $121K in early January. Weekly active users started strong at over 6M, slightly declining to approximately 4.9M by the end of March.

These insights into the performance of the top Gacha games in South America for Q1 2022 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022